Anno 1701 Production Chains |work| [ COMPLETE | REPORT ]

Always place processing buildings directly adjacent to raw material buildings or a Market Building to cut down transit time.

As your population advances to Citizens, their tastes become more refined. This tier introduces multi-island logistics, as tool production and luxury goods become mandatory. Bricks & Tools (Advanced Building Materials) 1 Clay Pit →right arrow 1 Brickworks Tools Ratio: 1 Iron Mine + 1 Charcoal Burner’s Hut →right arrow 1 Smelting Works →right arrow 2 Toolmaker’s Workshops

These chains are the foundation of your colony's expansion. Unlike consumer goods, these can be turned off manually once your warehouse is full to save on upkeep costs. Octopus Overlords Required Buildings (Ratio) Efficiency 1 Lumberjack's Hut 3t per minute 1 Clay Pit → 2 Brick Factories 3t per minute 1 Lumberjack + 1 Ore Mine + 1 Ore Smelter → 2 Tool Makers 3t per minute 1 Marble Quarry → 2 Marble Stonemasons 3t per minute

Research and deploy items from the Secret Lodge to boost production efficiency. Items can increase farm output by 25% to 50% without requiring extra land. anno 1701 production chains

Cattle farms do not require specific fertility, making them easy to place on almost any northern island.

| Chain | Buildings | Final Product | |-------|-----------|----------------| | Wool Clothing | Shepherd → Weaver’s Hut | Wool Garments (Citizens) | | Linen | Hemp Plantation → Weaver’s Hut | Linen (Merchants) | | Fur Coats | Hunter + Salt (from Mine/Saltworks) → Furrier | Fur Coats (Aristocrats) |

To maintain high efficiency, you must balance the ratios. If one tailor can only process wool from two sheep farms, having three sheep farms will result in wasted space and maintenance costs. 2. Essential Production Chains (Pioneers to Citizens) Always place processing buildings directly adjacent to raw

: Cattle farms require significant open space for pastures. Plan your layout to prevent overlapping fields.

1 Fisherman's Hut = 1 ton/min (Satisfies 125 people). Cloth: 2 Sheep Farms + 1 Weaver's Hut = 2 tons/min. Bricks: 1 Clay Pit + 2 Brick Factories = 6 tons/min.

I'll cite sources from the search results, particularly the Annoinfo.de page, the Chinese guide, and the Tipps, Tricks & Tabellen page. I'll also cite the GIGA page for tips. Bricks & Tools (Advanced Building Materials) 1 Clay

: 1 Whaler + 3 Ambergris Productions + 12 Greenhouses → 6 Perfumeries. Steel/Tools : 1 Iron Ore Mine → 2 Furnaces. Strategic Optimization

1 Iron Mine : 1 Charcoal Burner : 1 Iron Smelter : 1 Armory