V2 | D7z Menu

The core script is optimized to load quicker, allowing you to get into the action faster.

So, why should gamers consider using the D7Z Menu V2? Here are just a few benefits:

The "V2" release introduces several quality-of-life improvements and technical features: d7z menu v2

Navigate to the internal configuration files ( config.lua ). Adjust the framework pointers to match your active codebase base framework (Standalone, QBCore, or ESX).

-- Register a custom condition exports['d7z-menu-v2']:registerCondition('isDriver', function() return GetVehiclePedIsIn(PlayerPedId(), false) and GetPedInVehicleSeat(vehicle, -1) == PlayerPedId() end) The core script is optimized to load quicker,

| Problem | Solution | |---------|----------| | Menu doesn't open | Check hotkey binding and ensure resource is started ( /start d7z-menu-v2 ) | | Icons not showing | Re-download web/build folder – missing fontawesome/icon assets | | Controller D-pad unresponsive | Update Gamepad config block; remap in controls.lua | | Lag on menu open | Reduce animation duration in config.lua ( Config.AnimationSpeed = 0.2 ) | | Duplicate menu items | Check for multiple openRadial calls; use if not MenuActive then guard |

Are you designing primarily for an or a content blog ? Share public link Adjust the framework pointers to match your active

The "Version 2" (V2) update specifically expanded the script's capabilities to include more interactive management tools. Four Primary Sub-Menus

Secure the authorized script files from verified marketplaces like the D&F Store.

Last updated: April 2026 | Compatible with Cfx.re artifact #6543+

You want free, advanced modding tools for offline use only . Avoid it if: You intend to play online multiplayer or lack the technical patience to troubleshoot antivirus false flags.