VkWin32SurfaceCreateInfoKHR surfaceInfo = {}; surfaceInfo.sType = VK_STRUCTURE_TYPE_WIN32_SURFACE_CREATE_INFO_KHR; surfaceInfo.hinstance = hInstance; surfaceInfo.hwnd = hWnd; surfaceInfo.pNext = &exclusiveInfo;
The code execution cannot proceed because ffx_fsr2_api_vk_x64.dll was not found. Cause: The game’s Vulkan renderer cannot locate the FSR 2 library. Fix:
Error: "ffx_fsr2_api_vk_x64.dll was not found" ffx fsr2 api vk x64dll exclusive
When compiled into a runtime, the ffx_fsr2_api_vk_x64.dll file contains the pre-built Vulkan backend that handles these tasks automatically.
If you are currently setting up a specific mod or trying to fix an error with this file, please let me know: What are you trying to configure? VkWin32SurfaceCreateInfoKHR surfaceInfo = {}; surfaceInfo
Key FFX features include:
describes a hypothetical or existing mod that injects AMD FSR 2.2 into Final Fantasy X via Vulkan API, using a 64-bit DLL, and enforces exclusive full-screen mode for best performance. It is not an official feature, and you should treat it as a modding project. If you are currently setting up a specific
Many older titles or specific indie releases run on the Vulkan API but lack modern upscaling. By using an injection, you can:
I can provide tailored instructions or compatibility workarounds for your exact scenario. Share public link
If using an ASI loader, place the accompanying .asi configuration script inside your scripts folder. Phase 3: Configuration for Exclusive Control