Reshade Rtgi 0361 Extra Quality ✔

To help tailor this guide for your specific setup, could you share a few more details? Tell me: What are you trying to mod with RTGI 0361? What graphics card (GPU) are you currently running?

Better compatibility with game engines, preventing light leaking through solid walls. Hardware Requirements and Performance Impact

For high-resolution displays (4K), consider lowering the resolution scale slightly within the RTGI setting to maintain fps while keeping the quality setting high. Performance Considerations reshade rtgi 0361 extra quality

Extra Quality settings significantly reduce "flickering" or noisy shadows often found in lower-quality screen-space solutions.

Improved how the shader reads the game world, reducing the "halo" effect around the character's head. To help tailor this guide for your specific

stands for Ray Traced Global Illumination . Unlike traditional screen-space ambient occlusion (SSAO), which only adds dark contact shadows, RTGI calculates how light rays bounce off surfaces and contribute to the overall lighting of the scene.

Within the RTGI shader settings, "Extra Quality" dictates the precision of the ray tracing calculations. It increases the ray count, improves tracing depth, and reduces noise, leading to highly detailed lighting, sharper reflections, and more accurate ambient occlusion at the cost of higher GPU usage. Key Features and Improvements in 0.36.1 Improved how the shader reads the game world,

Check the box for and ensure the resolution matches your native display resolution.

For "Extra Quality," push the Ray Amount to 10 or higher, but be prepared for a 20-30% FPS hit.

If you stand next to a red wall in-game, your character’s armor should catch a subtle red tint. The 0.36.1 version improved the accuracy of this effect, preventing the "glow" look and replacing it with realistic light transfer.

Are you experiencing any specific bugs like or invisible depth buffers ?