Rtgi 01702 Release Fixed [portable] -
A major flaw in early screen-space ray tracing was light leakage. If a game's user interface (UI), HUD, or text boxes overlayed the screen, the shader would incorrectly interpret those UI elements as physical 3D objects in the game world. This resulted in glowing health bars or massive shadows cast by text. Version 0.17.0.2 significantly improved the handling of underlying masking rules, mitigating UI bleed-through when paired with proper ReShade UI masks. 2. Temporal Stabilization and Reduced Flickering
Future research and development should focus on:
RTGI is a shader that works through , a tool that injects custom effects into games. Here is a step-by-step overview of how to get this new lighting technology running in your games: rtgi 01702 release fixed
: Highly precise, natural shadows gather in tight corners, crevices, and geometry intersections.
The transition from version 0.16 to 0.17 represented a major backend overhaul aimed at increasing compatibility with the latest ReShade versions (5.x+) and fixing long-standing temporal instability. A major flaw in early screen-space ray tracing
Are you using like Depth of Field or MXAO?
No, newer versions exist, but 0.17.02 is considered a highly stable "fixed" point in the development cycle. Version 0
The release fixed the above issues through the following technical implementations:
: It casts virtual rays across this geometry to trace how light bounces off surfaces.
RTGI works by adding dynamic, ray-traced lighting to video games. It can run on a variety of hardware, including older GPUs, and uses innovative methods like Hi-Z tracing to accelerate performance. The update has been available to Patreon subscribers, and Gilcher has also released a new shader for path-traced volumetric fog.
Ray Traced Global Illumination (RTGI) Shader – Release v0.17.x (Fixed) Developer: Pascal Gilcher (Marty McFly) Platform: ReShade (HLSL)