Tank killers. Their bolts pierce heavy metal armor, making them essential for eliminating enemy Knights and Swordsmen. They reload slowly and have less range than regular Archers. 6. Swordsman Cost: 40 Gold, 1 Swords, 1 Iron Armor Health: High Damage: Very High Speed: Very Slow
The ultimate defensive infantry. They have high armor and high damage, making them perfect for holding gates or killing knights.
Excellent for early-game harassment, as they destroy wooden defenses and kill peasants quickly.
: For walkthroughs of hard missions using specific unit compositions, the Steam Community Walkthrough is a top-rated resource. stronghold crusader unit stats
: Engineers are required to operate machinery like Catapults and Trebuchets, while Laddermen provide infantry access to enemy walls .
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Massing only Swordsmen (too slow, killed by crossbows). Avoid massing only Horse Archers (killed by any defensive tower). Avoid Slings (useless). Tank killers
European units require both gold and specific weapons produced by your blacksmiths, armorers, tanners, and fletchers. They form the backbone of traditional siege and defense strategies. Wood & Leather Tier Cost: 12 Gold, 1 Bow Health: Low (15) Damage: Low (Varies by distance) Speed: Fast (4/5) Special: Can mount walls; fire arrows when near braziers. Spearman Cost: 8 Gold, 1 Spear Health: Low (20) Damage: Low (1.5) Speed: Medium-Fast (3.5/5) Special: Can dig/fill moats; push down enemy ladders. Iron & Chainmail Tier Maceman Cost: 20 Gold, 1 Mace, 1 Leather Armor Health: Medium (40) Damage: Medium-High (4) Speed: Fast (4/5) Special: Can scale walls using enemy ladders. Pikeman Cost: 20 Gold, 1 Pike, 1 Metal Armor Health: Very High (90) Damage: Medium (2.5) Speed: Slow (1.5/5)
Arabian units rely on speed, numbers, and terrain advantage. They have lower HP but are cheaper and faster.
The ultimate defensive meatshield. Their massive health pools allow them to choke gates and hold defensive walls against overwhelming odds. 4. Maceman Cost: 20 Gold, 1 Mace, 1 Leather Armor Health: Medium Damage: High Speed: Fast Excellent for early-game harassment, as they destroy wooden
A specialized infantry unit that throws clay pots filled with Greek fire, scorching units and setting structures ablaze. 100 Gold Speed: Medium Armor / Health: Medium Damage: High (Area of Effect Fire Damage)
Use the for early game. Scale into Crossbowmen for mid-game defense. Finish with Knights and Pikemen for the final push. And never, ever forget the humble Assassin hiding in the corner, waiting to stab the enemy Lord.
Costs 4 Gold. Fast and weak. Used to place permanent ladders against enemy walls so your melee infantry can climb up.